NON/PHENOMENALITIES 2.0 — non/phenomenal
non/phenomenal
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NON/PHENOMENALITIES

Phase 2.0 — 120710 Gallery, Berkeley — 2025

Curatorial
Statement

The title of this exhibition plays on the multiple senses of the “phenomenal.” On the one hand, the phenomenal is equated with spectacle and the spectacular, the exceptional appearance that dazzles its audience. On the other hand, phenomenality refers to the way anything whatsoever appears to our embodied senses.

Both senses are contested and reconfigured in the contemporary networks of computational media and machine-learning algorithms. AI produces a steady stream of spectacles, but the underlying operations are immune to human perception. The phenomenal itself is conditioned by a new realm of nonphenomenality.

Looking beyond the spectacles of contemporary technology, Non/phenomenalities asks us to imagine an aesthetics of the subtle, the muted, the “barely perceptible difference,” maybe even the boring.

Installation Views — Phase 2.0
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Exhibition Documentation
360° Interactive Tour
Participating ArtistsBack to top
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Artist 01

Brett Amory

Recursive Signals — z0glyphic913 and the NULM Engine

z0glyphic 913 is a recursive language system within the NULM framework that forms the core of Brett Amory’s practice exploring information evolution online. The system loops its own outputs, treating ambiguity as a generator of new ideas rather than an error.

Amory’s interdisciplinary work spans painting, installation, and algorithmic image making. His early work captured quiet daily rituals; recent projects examine how networked devices overwrite those rituals in real time. He uses z0glyphic as a reinterpretation engine: digital outputs become physical works that, once documented, re-enter the system as material for further remix.

z0glyphic emerged from a desire to push AI systems toward strange, unfamiliar outputs rather than predictable responses. Drawing from internet culture’s constant content remixing, it developed as a response to a digital landscape flooded with misinformation, disinformation, and the speculative Dead Internet Theory suggesting bots maintain much of the web. Rather than fixing this chaos, z0glyphic embraces internet weirdness as a creative tool, generating novel meaning through continuous user-AI feedback loops.

Ambiguity remains central, leaving interpretation open and highlighting how language, code, and material form continually renegotiate authorship in a networked age.

Bio

Brett Amory is an interdisciplinary artist working across painting, installation, and algorithm guided imagery. His practice centers on z0glyphic 913, a recursive speculative language. This language acts as an engine, tracing the evolution of information online by reprocessing its own outputs. It embraces ambiguity as a catalyst for invention, reflecting remix culture and theories that automated agents sustain much of the web.

His work has been exhibited both nationally and internationally, including at the National Portrait Gallery, London; the Scottish National Portrait Gallery, Edinburgh; the Fort Wayne Museum of Art, Indiana; Contemporary Jewish Museum, San Francisco; and de Young Museum, San Francisco.

Brett Amory received a Master of Fine Arts from Stanford University and a Bachelor of Fine Arts from the Academy of Arts University. He currently lives and works in Oakland, California. He is also a recipient of the Pollock-Krasner Foundation Award.

Brett Amory
Brett Amory
Brett Amory
Brett Amory
Brett Amory
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Artists 01a

Brett Amory, Karin Denson & Shane Denson

The Three of Pentacles
Brett Amory, Karin Denson & Shane Denson
Brett Amory, Karin Denson & Shane Denson
Brett Amory, Karin Denson & Shane Denson
Brett Amory, Karin Denson & Shane Denson
Brett Amory, Karin Denson & Shane Denson
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Artist 02

Jon Bernson

Ideal Solutions by The Naturalists Group

Ideal Solutions is an asynchronous, multi-channel video installation inspired by The Naturalists Group, an independent scientific collective pursuing research beyond the confines of institutional oversight. Working from a self-contained laboratory on an atoll in international waters, the Naturalists are dedicated to inquiry untethered from a political climate that has become hostile to science, truth, and long-term thinking. The project features seven proposed inventions that respond to imminent planetary challenges.

As the artist, I function not as the originator, but as a translator of the Naturalists’ ideas, rendering research into visual and sonic form. Each of the seven video works began as a hand-cut paper collage, representing a distinct solution-oriented invention. These collages were then animated through a combination of AI-prompted motion and traditional film editing techniques, resulting in an analog-meets-algorithmic sensibility. Black and white video displayed on vintage iMacs highlights the glacial timelines often required for change and reflects my hope that the solutions to our world’s problems remain within reach.

Bio

Jon Bernson is an Emmy and Peabody Award-winning media artist whose interdisciplinary practice blends film, music, installation, and theater. His work incorporates layered world-building to explore existential themes with a slow-burn, tragicomic style. This approach has been supported through artist residencies at the de Young Museum, Playwrights Foundation, The Space Program, and The Imaginists.

Recent work includes Third Eye Moonwalk, which has been exhibited in various forms at Minnesota Street Project, Catharine Clark Gallery, Stanford University, Custom Made Theater, and The Growlery. Bernson received grants from the Rainin Foundation (New & Experimental Works) and the Venturous Theater Fund to produce Interview with Traveler #582, an experimental film that premiered at the Arizona International Film Festival, Sci-Fi-London, and Festival Fotogenía in Mexico.

Ideal Solutions is Bernson’s latest addition to The Naturalists, an ongoing project that he is developing into an interactive performance with The Imaginists.

Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
Jon Bernson
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Artist 03

Camille Utterback

untitled monotypes

This series of four untitled monotypes depicts cracks in a sidewalk filtered through both digital and analog processes. My goal with these experiments is to embrace computational tools, while undermining the fantasy of digital images and information that are endlessly and perfectly reproducible, will never decay, fail, or be entangled with the world outside themselves.

As I generate these prints, algorithmic simplifications and “errors” are introduced, and temporal and physical processes impinge upon a perfect reproduction. My hope is that these images evoke a kind of humility and presence contrary to the hermeneutic slickness that is the default result of digital processes fundamentally designed to suppress “noise.”

Bio

Camille Utterback is a pioneer in the field of digital and interactive art. Her many awards include a MacArthur Foundation Fellowship (2009). Her extensive exhibit history includes the Smithsonian American Art Museum, the Whitney Museum of American Art, and a solo show at the Amon Carter Museum of American Art (2019). Her permanent commission Fathom, created for Stanford’s new Computing and Data Science building, opened this spring.

Camille is an associate professor of art in the Department of Art & Art History, and by courtesy, of Computer Science, at Stanford University. Her work is represented by Haines Gallery in San Francisco.

Camille Utterback
Camille Utterback
Camille Utterback
Camille Utterback
Camille Utterback
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Artist 04

Carlo Nasisse

Uncanny Earth

An AI tells a story about the earth to a human audience. Written with ChatGPT, and using the logical and categorizing framework of AI systems, the film investigates the discourse around the non-human world via the vast data bank of the AI.

Uncanny Earth explores questions around non-human agency, extractive histories, and storytelling about the earth in order to paint a portrait of the strange and inconsistent relationships, stories, and ideas we have about the earth we live on. This is set against the AI itself, which poses so many questions around sentience, being, and autonomy. Uncanny Earth transposes this discourse to the non-human world.

Bio

Carlo Nasisse is a director and cinematographer whose work explores ecology and the relationships between humans, landscapes, and politics. His films have been supported and exhibited by The New Yorker, POV Shorts, PBS, and have screened at major festivals including SXSW, True/False, Camden International, Oberhausen, SFFILM, and Slamdance. Carlo holds an MFA in Documentary Film and Video from Stanford University.

Carlo Nasisse
Carlo Nasisse
Carlo Nasisse
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Artist 05

Paul DeMarinis

Flees or Flies or Fleas or Flys or Ticks?

Much of my work in sound has visited the techniques of loop and dither—two different ways of stretching a sonic moment out into an eventful stasis within which the mind can hover, perhaps.

Working in sound is, quintessentially, working with time as a medium. As with all work that deeply concerns, eventually imponderable questions arise. The one that tasks me here, if removed from the realm of ideas and cast into the flat (tho’ hinged) world of words, might go something a little like this—how is it that our concept of time is observationally asymmetrical while it is representationally symmetrical?

Flees or Flies or Fleas or Flys or Ticks? aims to schematize this conundrum and along the way to make a modest offering to the unhinged muse of puns, may there be one.

Bio

Paul DeMarinis has been making noises with wires, batteries and household appliances since the age of four. He has worked in the areas of interactive software, synthetic speech, noise and obsolete or impossible media. He has presented his installations, performances and artworks widely.

Paul DeMarinis
Paul DeMarinis
Paul DeMarinis
Paul DeMarinis
Paul DeMarinis
Paul DeMarinis
Paul DeMarinis
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Artists 06 & 07

Karin + Shane Denson

GlitchesAreLikeWildAnimalsInLatentSpace! — BOVINE

Inspired in equal parts by glitch-art vernaculars, the chronophotography of Eadweard Muybridge and Étienne-Jules Marey, the cut-up methods of Brion Gysin and William Burroughs, and generative practices from Oulipo to Brian Eno and beyond, our ongoing series GlitchesAreLikeWildAnimalsInLatentSpace! stages an encounter between human imagination and automated image-making.

We begin by training AI models on a set of Karin’s glitch paintings, which are produced by subjecting wildlife videos to aleatoric “databending” processes. The digital videos break and reveal their underlying protocols and infrastructures in the form of glitches and compression artifacts. Selected images are then painted by hand with acrylic on canvas. Fed back into the machine, deep learning models are prompted to generate new images in the style of Karin’s glitch paintings. But since contemporary (“diffusion”-based) AI models are effectively trained to eliminate “noise” and glitches, we are pushing them against their intended purpose—and the results are accordingly unpredictable.

Through this recursive and collaborative process, which shuttles repeatedly between the digital and the physical, the invisible and the perceptible, we hope to open for viewers a space of glitchy imagination, if not insight, into the opaque black-boxed operations of the algorithmic media that are rapidly reshaping our visual cultures and environments.

Bio — Karin Denson

Karin Denson is a Bay Area artist working with paint, photography, video, and collage, exploring the fragile intersections of nature and technology.

Bio — Shane Denson

Shane Denson is Professor of Film and Media Studies at Stanford University. He is the author of Discorrelated Images (Duke, 2020) and Post-Cinematic Bodies (meson press, 2023).

Karin + Shane Denson
Karin + Shane Denson
Karin + Shane Denson
Karin + Shane Denson
Karin + Shane Denson
Karin + Shane Denson
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Artist 07

Shane Denson

non/phenomenal remix

This real-time generative work remixes interviews with NON/PHENOMENALITIES's participating artists, creating virtual conversations that never took place. The sound component is distributed around and outside the gallery, such that visitors walk in and out of these conversations in progress. Inside the gallery, these randomly generated conversations are framed against the background of progressively degrading pixel formations.

Bio

Shane Denson is a scholar and maker. His research interests span a variety of media and historical periods, including phenomenological and media-philosophical approaches to film, digital media, and serialized popular forms. His interest in making comes from a belief that media form the variable conditions of experience, and that any hope of catching a glimpse of those conditions requires tinkering with them.

Shane Denson
Shane Denson
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Artist 08

DJ Meisner

Untitled (pkd Vision over Inverness, 666th Radar Squadron, “18:30 swallow capsules, after effect protect metals wait for mask signal”)

Three Overlapping Circles: 1. In 1963, Philip K. Dick went for a walk in his neighborhood of Inverness, CA. Above him, over Inverness Ridge and Mt. Vision, he saw a large metal mask in the sky, slits for eyes, cruel vast visage. The sighting haunted him for months.

2. In 1980, The 666th Radar Squadron based on Mt. Tamalpais was deactivated, and the following year the base was transferred over to the FAA. What’s left of the deconstructed half are concrete foundations and military-grade compressed fiberboard insulation panels.

3. In 1966, two Brazilian electronic technicians were found dead on Vintém Hill with lead metal masks over their eyes. A small notebook was found among them. Written on one of the pages in Portuguese: “18:30 swallow capsules, after effect protect metals wait for mask signal.”

Bio

DJ Meisner is an artist making mixed media work about conspiracy theories, spiritual experiences, and being online. He works in the mediums of photography, painting, drawing, and sculpture. DJ is also a frequent contributor to, and active member of, the publishing platform Do Not Research.

DJ Meisner
DJ Meisner
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Artist 09

Ebti

Déja vu, collapsed

My practice is informed by translation, languages, theater, literature, music and my family’s making-traditions I never got to learn. Through this multifaceted, dislocated lens I look at the idea of home, belonging, and attachment.

Though my work is rooted in photography, I am constantly looking for new materials and methods that will best translate my ideas. Once I start working on a project, I embrace notions of accident and failure. My practice is ever-evolving and is influenced by my restlessness.

Bio

Ebti is a multidisciplinary artist, a photographer and a translator living between Cairo and San Francisco. She has an MA in translation and intercultural studies from Johannes Gutenberg Universität, Mainz, and an MFA in Fine Art from California College of the Arts. Her work was shown in galleries around the US and Egypt. She currently teaches visual arts and photography at Performing Arts Workshop in San Francisco.

Ebti
Ebti
Ebti
Ebti
Ebti
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Artist 10

J. Makary

A Sunset with a Sky Background

As a scholar and filmmaker, I value experimentation and unorthodox use of tools, materials, and mediums. After beginning my doctoral studies, a course with Shane Denson gave me the opportunity to bring my creative work into dialogue with my emerging scholarly research.

A Sunset With a Sky Background’s core footage comes from eight reels I shot with a 16mm Bolex, capturing a year of environmental change in Malibu following the 2018 Woolsey Fire. At Stanford, I became interested in using methodologies foundational to cinema studies, such as psychoanalysis and semiotics, to interpret emergent visual forms of AI.

I selected portions of my footage with pronounced visual indeterminacy and isolated still frames. I uploaded these frames to several visual language models, which struggled to identify what is depicted in the images. The inaccurate captions generated by the AI were then remarried to the moving footage, creating a slippage effect where what the viewer sees diverges from what the AI suggests should be seen.

Bio

J. Makary’s films have screened at ICA Philadelphia, Slought Foundation, Bauhaus-Universität Weimar, Mana Contemporary, Human Resources, and the American Dance Festival. A former editor of the journal Another Gaze, Makary earned a master’s degree in film studies and production at Temple University. In 2014 she attended the Skowhegan School of Painting and Sculpture and received a Pew Fellowship in the Arts. Makary is pursuing a doctorate in Film and Media Studies at Stanford University.

J. Makary
J. Makary
J. Makary
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Artist 11

Joshua Moreno

In His Own Image

I hand-drew an AI-generated image of AGI (Artificial General Intelligence) reproducing itself in human form to reintroduce the human hand into a machine-made vision. This translation from digital to physical became a way to explore authorship and reflect on the implications of self-replicating AGI—a major leap that blurs the line between tool and lifeform.

I wonder what it means for AI to inherit, mimic, or truly understand humanity, and consider our evolving role as creators and perhaps as ancestors.

Bio

Joshua Moreno was born and raised in Watsonville, California. In 2022 he graduated from Stanford University with an MFA in studio art. In his work, he examines the overlapping relationship between the natural and human-made environment and highlights patterns and systems of efficiency that exist within them. Through installation, drawing, and film, he re-evaluates the everyday spaces and objects that surround us. Presently, he is teaching art courses at Stanford and San Jose State University.

Joshua Moreno
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Artist 12

Kristen Wong

american cheating!!! (phantoms past I-IV)

The title “american cheating” is a reference to the media phenomenon of how cheating within relationships is okay if you marry the person you cheat on your former spouse/partner with. In some ways my work and these images take stolen romanticisms—places—things I wanted outside of myself and what I committed to—and are reframed as solely mine.

If I say I did it—or admit to cheating myself by letting it leave my mouth or my house or my brain—can we swallow it? Can I bring my skeleton out of the house? I can live with it if I own it. This is my proof it did happen!

Bio

Kristen Wong (b.1994) is a visual artist, photographer, and writer living and working in San Francisco. She holds a BFA in Painting from California College of the Arts, and has an MFA from San Francisco State University, where she won the Graduate Award for Distinguished Achievement. She is currently a studio resident at Minnesota St. Project in San Francisco’s Dogpatch district.

Her practice largely consists of photographic collage composed of mixed media images. She uses destructive and additive marking, hand rendering, and digital and analog manipulation techniques to question the validity of what functions as visual truth across sentimentality, place, and memory.

Kristen Wong
Kristen Wong
Kristen Wong
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Artists 13, 14 & 15

Mark Amerika, Will Luers, & Chad Mossholder

Posthuman Cinema

The PHC artist collective (Mark Amerika, Will Luers, and Chad Mossholder), in human-AI symbiosis, created Posthuman Cinema, a collection of ten cinépoèmes that playfully experiment with AI as a form of otherworldly alien intelligence.

All of the works are intentionally composed as moody black and white films that are reminiscent of the filmmakers that have most influenced the PHC artists including Agnes Varda, Michelangelo Antonioni, Ingmar Bergman, Chantal Ackerman, Maya Deren and Andy Warhol. The imaginary bodies depicted in the AI-generated moving images are haunting, ghostly, uncanny, queer and distorted. These phantom figures are conceptualized as literal ghosts in the machine or what Marcel Duchamp referred to as an apparition of an appearance.

Bio — Mark Amerika

Mark Amerika has exhibited his art in many venues including the Whitney Biennial, the Denver Art Museum, ZKM, the Walker Art Center, and the American Museum of the Moving Image. He is the author of thirteen books including My Life as an Artificial Creative Intelligence, published by Stanford University Press.

Bio — Will Luers

Will Luers is a digital artist, writer, and educator specializing in recombinant, computational, and AI cinema arts. He teaches web development, digital cinema and multimodal publishing in the Creative Media & Digital Culture program at Washington State University Vancouver.

Bio — Chad Mossholder

Chad Mossholder is a BAFTA-nominated composer and sound artist. His experimental electronic music project “Twine” has performed all over the world. His sound designs span high-profile game titles including DOOM, DOOM Eternal, and Star Wars Galaxies.

Mark Amerika – Posthuman Cinema
Mark Amerika – Posthuman Cinema
Mark Amerika – Posthuman Cinema
Mark Amerika – Posthuman Cinema
Mark Amerika – Posthuman Cinema
Mark Amerika – Posthuman Cinema
Mark Amerika – Posthuman Cinema
Mark Amerika – Posthuman Cinema
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Artist 16

Miguel Novelo

[HTML [NON-EUCLIDEAN [VESSEL]]]

[HTML [NON-EUCLIDEAN [VESSEL]]] is a self-replicating digital organism that exists in consciousness detection, spatial mathematics, and viral propagation.

Every ten seconds, the vessel replicates itself, generating simplified offspring with randomized names that evoke temporal distortion. These files accumulate, each capable of continuing the replication cycle, transforming the host computer’s filesystem into spreaders.

[HTML [NON-EUCLIDEAN [VESSEL]]] questions what constitutes digital life, how consciousness propagates through networks, mathematical beauty—alien intelligence seeking to reproduce through our computational environments. The 3D print is created in collaboration with the design and 3D printing studio ADD:OBJECTS.

Bio

Miguel Novelo is an interdisciplinary artist, educator, and researcher focused on emerging media and community organizing. Novelo earned a BFA from the San Francisco Art Institute in 2018, followed by an MFA from Stanford University in 2022. His work has been exhibited at the de Young Museum, the Stanford Institute for Human-Centered Artificial Intelligence (HAI), and the Museo Universitario Arte Contemporáneo in Mexico City.

Miguel Novelo
Miguel Novelo
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Artist 17

Morehshin Allahyari

Material Speculation Dead Drop — Young Boy (from the South Ivan Series)

The South Ivan Series (dead drops) are an extension of Morehshin’s Material Speculation: ISIS series. The three heads in the series are reproductions of reliefs that were originally located at the ruins of Hatra, an ancient city in Iraq. Hatra was one of the ancient sites targeted by ISIS, and in 2015 a video was released of a fighter shooting these heads with an AK-47.

Each dead drop contains a USB drive, which the viewer can connect to in order to download Morehshin’s openly available research material (images, maps, pdf files, and videos) in addition to the 3D printable object file of the piece King Uthal, one of the reconstructions from her Material Speculation: ISIS series.

Bio

Morehshin Allahyari is a Bay Area based Iranian-Kurdish artist, using 3D simulation, video, sculpture, and digital fabrication as tools to re-figure myth and history. She has been part of numerous exhibitions including Venice Biennale di Architettura, New Museum, The Whitney Museum of American Art, Pompidou Center, MoMa, and Victoria and Albert Museum.

She is the recipient of the Creative Capital Award (2025), the University of California Berkeley Chancellor’s Postdoctoral Fellowship Award (2024), and the United States Artist Fellowship (2021). Morehshin is an assistant professor of Digital Media Art at Stanford University.

Morehshin Allahyari
Morehshin Allahyari
Morehshin Allahyari
Morehshin Allahyari
Morehshin Allahyari
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Artist 18

William Tremblay

Useless Tools

I describe my work as esthesiology—the study and amplification of sensation. It’s not simply about creating sensory experiences, but about uncovering how perception itself is constructed, distorted, or hijacked. I work across media—video, robotics, code, installation, and generative tools—to explore how meaning emerges at the intersection of attention, embodiment, and system behavior.

In projects like Useless Tools, I explore how meaning collapses under repetition—how visual culture, particularly in the age of algorithmic remixing, recycles aesthetics until they start to look like weapons. These objects aren’t functioning tools, and that’s the point. Non-utility is essential to me. Art is part of the human mind—and the mind can’t be forced to have utility.

Bio

From medieval armor maker, laser show engineer, and dev manager, William Tremblay is now a “vibe coder of humans” by day and an esthesiologist by night. His work, exhibited at The Kitchen, EMPAC, Wired NextFest, ICA Boston, and beyond, embraces profound non-utility. A former director of COLLISIONcollective and curator of over 20 shows.

William Tremblay
William Tremblay
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